
Hire Unity Developers
Frame Sixty is a US-based Unity development studio. Hire senior Unity developers for XR, mobile, and enterprise applications — as a project team, a dedicated squad, or staff augmentation. Our team has shipped 100+ apps across Apple Vision Pro, Meta Quest, iOS, and Android.
Unity Development Services
Unity XR Development
We build Unity applications for Apple Vision Pro with PolySpatial, Meta Quest 3, and Android XR headsets. Our XR work spans hand tracking, passthrough mixed reality, and spatial interfaces designed for real-world enterprise deployment.

Unity Mobile & AR Apps
Our team develops Unity-powered mobile and AR applications for iOS and Android using AR Foundation, ARKit, and ARCore. We deliver App Store-ready builds with native performance and clean device integration.

Unity Game Development
We design and ship Unity games for VR headsets and mobile platforms, from prototype through store launch. Our game work balances visual quality with frame-rate stability across Quest, Vision Pro, and mobile.

Enterprise Unity Solutions
We build enterprise Unity applications for training simulation, digital twins, and 3D visualization. Our solutions integrate with existing systems and support secure deployment, device management, and long-term maintenance at scale.

Multiplayer & Networking
Our developers implement real-time multiplayer and networked collaboration using Netcode for GameObjects and Photon. We architect session management, state sync, and voice for shared XR and mobile experiences.

Unity Optimization & Porting
We profile, optimize, and port existing Unity projects across platforms. From draw-call reduction to memory management, we bring builds to stable frame rates on Quest, Vision Pro, mobile, and WebGL.

AI-Supercharged Unity Development
Our developers pair senior Unity engineering with state-of-the-art AI workflows. Claude drives the Unity Editor directly throughMCP — writing C#, wiring scenes, and running play-mode tests — while generative pipelines like Meshy, Tripo, and Fal turn concepts into production-ready real-time 3D assets and textures. Every hour AI saves on scaffolding goes into the engineering that actually ships your product on Vision Pro, Quest, and mobile.
Pool the projectile system, wire it to the new input actions, and run the play-mode tests.
Done — projectiles now draw from a pooled buffer with zero allocations in the firing loop, and all 24 play-mode tests pass. Want me to profile the scene on Quest 3 next?
How Hiring Works
We begin with a 30-minute discovery call to align on your platform targets and performance requirements. Following this, we outline the optimal engagement model. Development kicks off with Sprint Zero, establishing your architecture, backlog, and environment setup within the first week of engagement. Whether you need one senior Unity programmer or a fully managed team, every engineer we staff is vetted for C# depth, platform SDKs, version-control discipline, and the performance optimization and problem-solving that hold up on real hardware.
What It Costs to Hire Unity Developers
What you pay depends on the engagement model, the seniority of the developers, and the scope of the work. Project-based engagements are quoted as a fixed bid after discovery, so the full cost is clear before development begins. Dedicated teams and staff augmentation are billed as a simple monthly rate. Read our guide:How to Hire VR Developers.
Engagement Models
How to Hire Unity Developers from Frame Sixty
Project-Based
01- Fixed scope and timeline
- Full design-to-launch team
- Single point of contact
Best for: a defined app or feature with a deadline.
Dedicated Team
02- Senior Unity developers embedded with you
- Weekly sprint cadence
- Scales up or down monthly
Best for: ongoing products and multi-phase roadmaps.
Staff Augmentation
03- Individual senior developers
- Your tools, your process
- US time-zone overlap
Best for: adding Unity depth to an existing engineering team.
One engine. Multiple realities.
Unity gives product teams one real-time foundation for immersive headsets, mobile devices, browsers, games, simulations, and interactive 3D tools. Frame Sixty brings the engineering, spatial design, and production experience required to turn that foundation into software people can actually use.

Shipped Unity Work
Unity experience is not the same as Unity production experience. Each project below is confirmed Unity-built — the problem, the platform, our role, and what shipped.
Featured · Unity GameThe Game Master Network — a Unity game for iOS and Android
Challenge — launch an exclusive gaming and streaming app for Rebecca Zamolo and Matt Slays' audience, on both stores.
Solution — a Unity Game Engine build with skeletal-rigged 2D characters, shader-lit collectibles, and custom power-up animations.
Read the case studyPlatformsiOS · AndroidServicesGame design & developmentUnity stackUnity Game Engine · 2D skeletal rigs · shaders
Unity EnterpriseVR Training Simulation
Custom virtual reality training simulations for enterprise teams — immersive scenarios that improve safety and knowledge retention.
Read the case study
Unity XRMeta × Lufthansa
Frame Sixty's Unity-built Aquarium Adventures was selected for Meta and Lufthansa's inflight XR program — an immersive environment on Quest 3 mixed-reality headsets in business class.
Read the case studyDinosaurs on Vision Pro
An interactive mixed-reality museum exhibit — remote-controlled dinosaurs running in Unity on Apple Vision Pro, built for a physical installation.
Read the case studyReviews from our clients
Client happiness has been our top priority for over a decade. We listen intently to clients and their customers, assume nothing, and fearlessly create innovative solutions. Relentless dedication ensures the perfect outcome.
Hire Unity Developers FAQs
Straight answers to the questions we hear most from teams hiring Unity developers.
How much does it cost to hire Unity developers?
The cost of hiring Unity developers depends on the engagement model: project-based work is a fixed bid quoted after a discovery call, while dedicated teams and staff augmentation bill monthly. Seniority and scope set the rate, so a 30-minute discovery call is the fastest path to an accurate number.
How quickly can a Unity developer start?
A Unity developer from Frame Sixty can typically start within one to two weeks. After a discovery call we propose the developers and engagement model that fit your scope, then begin with Sprint Zero — architecture, backlog, and environment setup — in the first week of the engagement.
What is the difference between staff augmentation and a project team?
Staff augmentation places individual senior Unity developers inside your team, using your tools and your process. A project team is a complete Frame Sixty squad that takes a defined scope from design to launch with a single point of contact. Choose staff augmentation to add depth; choose a project team to ship a defined product.
Do your Unity developers specialize in XR?
Yes — XR is Frame Sixty's core specialty. Our Unity developers ship on Apple Vision Pro with PolySpatial, Meta Quest 3, and Android XR, covering hand tracking, passthrough mixed reality, and spatial interfaces. Most of our shipped work is XR, backed by 100+ apps across headset and mobile platforms.
Should I build my app in Unity or Unreal Engine?
Unity is usually the right choice for XR, mobile, and cross-platform apps: it ships to Vision Pro, Quest, iOS, Android, and WebGL from one codebase. Unreal Engine favors high-fidelity visualization and virtual production. We build in both and recommend an engine during discovery based on your platforms and performance targets.
Where are your Unity developers based?
Frame Sixty is based in Clearwater, Florida, and our Unity developers work US time zones. That means real-time overlap for standups, demos, and reviews rather than overnight handoffs, along with US contracts and straightforward communication throughout the engagement.
Who owns the code and the Unity project?
You own the code and the Unity project. Work is delivered under a contract that assigns full IP ownership to you, including source, assets, and build configurations. We hand off complete repositories, and staff augmentation work is committed directly to your repos from day one.
Do you sign NDAs?
Yes. We sign NDAs before discovery when needed, and confidentiality terms are standard in our agreements. Much of our enterprise Unity work runs under NDA, so protecting unreleased products and internal systems is normal practice for the team.
Why hire Unity developers from Frame Sixty?
Frame Sixty pairs senior Unity talent with a shipping record: 100+ apps across Apple Vision Pro, Meta Quest, iOS, and Android, 10M+ downloads, and top ratings on Clutch. You hire developers who have already taken Unity products through store review, enterprise deployment, and scale.
Get in touch
We’re interested to see how we can help. Send us a message and we will get back to you within 24 hours.












