Hire Unity developers — a Frame Sixty engineer building in the Unity Editor with a Meta Quest 3S on the desk

Hire Unity Developers

Frame Sixty is a US-based Unity development studio. Hire senior Unity developers for XR, mobile, and enterprise applications — as a project team, a dedicated squad, or staff augmentation. Our team has shipped 100+ apps across Apple Vision Pro, Meta Quest, iOS, and Android.

Unity Development Services

01

Unity XR Development

We build Unity applications for Apple Vision Pro with PolySpatial, Meta Quest 3, and Android XR headsets. Our XR work spans hand tracking, passthrough mixed reality, and spatial interfaces designed for real-world enterprise deployment.

Unity XR developer wearing Apple Vision Pro performing a pinch gesture in a bright studio
02

Unity Mobile & AR Apps

Our team develops Unity-powered mobile and AR applications for iOS and Android using AR Foundation, ARKit, and ARCore. We deliver App Store-ready builds with native performance and clean device integration.

Unity mobile AR app placing a 3D armchair in a real room on a smartphone screen
03

Unity Game Development

We design and ship Unity games for VR headsets and mobile platforms, from prototype through store launch. Our game work balances visual quality with frame-rate stability across Quest, Vision Pro, and mobile.

Person playing a Unity VR game on Meta Quest 3 in a bright minimal living space
04

Enterprise Unity Solutions

We build enterprise Unity applications for training simulation, digital twins, and 3D visualization. Our solutions integrate with existing systems and support secure deployment, device management, and long-term maintenance at scale.

Enterprise Unity digital twin of a factory floor on a dual-monitor workstation
05

Multiplayer & Networking

Our developers implement real-time multiplayer and networked collaboration using Netcode for GameObjects and Photon. We architect session management, state sync, and voice for shared XR and mobile experiences.

Two people in VR headsets sharing one networked Unity session in a bright studio
06

Unity Optimization & Porting

We profile, optimize, and port existing Unity projects across platforms. From draw-call reduction to memory management, we bring builds to stable frame rates on Quest, Vision Pro, mobile, and WebGL.

Unity performance profiler with frame-time graphs on a studio display

AI-Supercharged Unity Development

Our developers pair senior Unity engineering with state-of-the-art AI workflows. Claude drives the Unity Editor directly throughMCP — writing C#, wiring scenes, and running play-mode tests — while generative pipelines like Meshy, Tripo, and Fal turn concepts into production-ready real-time 3D assets and textures. Every hour AI saves on scaffolding goes into the engineering that actually ships your product on Vision Pro, Quest, and mobile.

Claude Code — unity-mcp

Pool the projectile system, wire it to the new input actions, and run the play-mode tests.

Done — projectiles now draw from a pooled buffer with zero allocations in the firing loop, and all 24 play-mode tests pass. Want me to profile the scene on Quest 3 next?

How Hiring Works

Discovery Call30 minutes to align on platform targets and performance requirements.
Engagement ModelWe outline the model that fits — project, dedicated team, or augmentation.
Sprint ZeroArchitecture, backlog, and environment setup in the first week.

We begin with a 30-minute discovery call to align on your platform targets and performance requirements. Following this, we outline the optimal engagement model. Development kicks off with Sprint Zero, establishing your architecture, backlog, and environment setup within the first week of engagement. Whether you need one senior Unity programmer or a fully managed team, every engineer we staff is vetted for C# depth, platform SDKs, version-control discipline, and the performance optimization and problem-solving that hold up on real hardware.

What It Costs to Hire Unity Developers

What you pay depends on the engagement model, the seniority of the developers, and the scope of the work. Project-based engagements are quoted as a fixed bid after discovery, so the full cost is clear before development begins. Dedicated teams and staff augmentation are billed as a simple monthly rate. Read our guide:How to Hire VR Developers.

Engagement Models

How to Hire Unity Developers from Frame Sixty

Book a Meeting

Project-Based

01
  • Fixed scope and timeline
  • Full design-to-launch team
  • Single point of contact

Best for: a defined app or feature with a deadline.

Dedicated Team

02
  • Senior Unity developers embedded with you
  • Weekly sprint cadence
  • Scales up or down monthly

Best for: ongoing products and multi-phase roadmaps.

Staff Augmentation

03
  • Individual senior developers
  • Your tools, your process
  • US time-zone overlap

Best for: adding Unity depth to an existing engineering team.

One engine. Multiple realities.

Unity gives product teams one real-time foundation for immersive headsets, mobile devices, browsers, games, simulations, and interactive 3D tools. Frame Sixty brings the engineering, spatial design, and production experience required to turn that foundation into software people can actually use.

Stylized AAA game still rendered in real time — a hero sprinting across a vibrant battleground
EngineUnity 6XR & SpatialPolySpatialvisionOSXR Interaction ToolkitAR FoundationMobile ARARKitARCoreContent DeliveryAddressablesNetworkingNetcode for GameObjectsPhotonPlatformsApple Vision ProMeta Quest 3iOSAndroidAndroid XRWebGL

Reviews from our clients

Client happiness has been our top priority for over a decade. We listen intently to clients and their customers, assume nothing, and fearlessly create innovative solutions. Relentless dedication ensures the perfect outcome.

  • Gabe CostaLogitech

    Frame Sixty was a great partner in supporting our Apple Vision Pro initiative. Their mixed reality team brought strong technical expertise and a clear understanding of the Apple ecosystem. They were friendly, committed, and easy to work with throughout the process. Most importantly, they delivered on time and met our expectations, making the collaboration smooth and efficient from start to finish.

  • Stephen RuizSMR Consulting

    They handled everything incredibly well.

    Frame Sixty, LLC helped the client engage influencers and brick-and-mortar retailers. They ensured agile project management and completed the beta version on time and within budget, exceeding the client’s expectations. Frame Sixty, LLC’s flexibility and resourcefulness were hallmarks of their work.

  • Nick AlfieriBlitz Media, LLC

    They work with an incredible urgency, getting tasks done with a great turnaround and creative problem-solving that saves us time and money.

    Frame Sixty, LLC has successfully improved the app with luxury features and enhanced its speed and overall UI/UX. The team ensures a transparent workflow by working efficiently and providing valuable insights and guidance. Their keen understanding of the client’s vision and goals stands out.

  • Justin HosekHosek Enterprises

    Frame Sixty far exceeded my expectations on design. They also went above and beyond to add some features that were not in our original scope but were discovered as needed during the build.

    They always delivered on time or early. They were available night and day for any needs I might have had.

    All of the staff are intelligent with great attitudes, which makes the entire process quick, easy and enjoyable.

  • Dave M.The Image Resolution

    Frame Sixty was instrumental in transforming my vision of an XR 3D movie streaming app into reality, guiding me through every stage of the process. With deep expertise in AR/VR development, they supported everything from initial ideation to design and Unity development, ultimately achieving a successful launch on the Meta Oculus Store. The synergy of their spatial design skills and the technical depth of their senior Unity engineers made for a collaboration that was both professional and personable. Their commitment and industry knowledge were key in bringing my project to life.

  • Walter MarquezWalter Marquez Miami

    Frame Sixty was instrumental in swiftly developing my responsive WordPress website. Their meticulous approach to detail and support in account creation and configuration ensured a seamless website launch.

    This exceptional team, led by experienced senior developers and project managers, not only displayed technical proficiency but also guided me through content creation for each page. Regular communication facilitated timely delivery of the website. I’m excited to collaborate with Frame Sixty in the future.

  • JustiniRobot

    In the 20 years that I have been developing technical products, this was the very first time that a developer successfully deployed code to an IoT device that worked the very first time without any bugs or prior testing.

Hire Unity Developers FAQs

Straight answers to the questions we hear most from teams hiring Unity developers.

How much does it cost to hire Unity developers?

The cost of hiring Unity developers depends on the engagement model: project-based work is a fixed bid quoted after a discovery call, while dedicated teams and staff augmentation bill monthly. Seniority and scope set the rate, so a 30-minute discovery call is the fastest path to an accurate number.

How quickly can a Unity developer start?

A Unity developer from Frame Sixty can typically start within one to two weeks. After a discovery call we propose the developers and engagement model that fit your scope, then begin with Sprint Zero — architecture, backlog, and environment setup — in the first week of the engagement.

What is the difference between staff augmentation and a project team?

Staff augmentation places individual senior Unity developers inside your team, using your tools and your process. A project team is a complete Frame Sixty squad that takes a defined scope from design to launch with a single point of contact. Choose staff augmentation to add depth; choose a project team to ship a defined product.

Do your Unity developers specialize in XR?

Yes — XR is Frame Sixty's core specialty. Our Unity developers ship on Apple Vision Pro with PolySpatial, Meta Quest 3, and Android XR, covering hand tracking, passthrough mixed reality, and spatial interfaces. Most of our shipped work is XR, backed by 100+ apps across headset and mobile platforms.

Should I build my app in Unity or Unreal Engine?

Unity is usually the right choice for XR, mobile, and cross-platform apps: it ships to Vision Pro, Quest, iOS, Android, and WebGL from one codebase. Unreal Engine favors high-fidelity visualization and virtual production. We build in both and recommend an engine during discovery based on your platforms and performance targets.

Where are your Unity developers based?

Frame Sixty is based in Clearwater, Florida, and our Unity developers work US time zones. That means real-time overlap for standups, demos, and reviews rather than overnight handoffs, along with US contracts and straightforward communication throughout the engagement.

Who owns the code and the Unity project?

You own the code and the Unity project. Work is delivered under a contract that assigns full IP ownership to you, including source, assets, and build configurations. We hand off complete repositories, and staff augmentation work is committed directly to your repos from day one.

Do you sign NDAs?

Yes. We sign NDAs before discovery when needed, and confidentiality terms are standard in our agreements. Much of our enterprise Unity work runs under NDA, so protecting unreleased products and internal systems is normal practice for the team.

Why hire Unity developers from Frame Sixty?

Frame Sixty pairs senior Unity talent with a shipping record: 100+ apps across Apple Vision Pro, Meta Quest, iOS, and Android, 10M+ downloads, and top ratings on Clutch. You hire developers who have already taken Unity products through store review, enterprise deployment, and scale.

Get in touch

We’re interested to see how we can help. Send us a message and we will get back to you within 24 hours.