Apple Vision Pro Immersive Video for Logitech
Logitech Immersive 3D Video for Apple Vision Pro
View MoreFrame Sixty is an AR/VR development agency specializing in enterprise solutions for Apple Vision Pro, Meta Quest, web AR and mobile.
At Frame Sixty, we’re at the forefront of building next-generation experiences for Apple Vision Pro.
We create premium XR experiences that meet the high standards of industry leaders
We specialize in AR/VR development for enterprise, creating proof-of-concept solutions that drive innovation
Frame Sixty is an award-winning, US-based leader in AR/VR development. As certified Apple Vision Pro developers, we build immersive applications for all major platforms—including Vision Pro, Unity, native VisionOS, and Meta Quest—and collaborate with the world’s largest enterprises to deliver groundbreaking augmented reality solutions.
We build Apple Vision Pro applications for enterprise, medtech, training, and beyond, blending spatial design, advanced 3D, and certified VisionOS expertise.
We build augmented-reality experiences for mobile (iOS, Android), Vision Pro, Meta Quest, and WebAR.
We build virtual-reality experiences for Meta Quest, Vision Pro, and WebVR.
We build Web AR experiences with 8th Wall, A-Frame, AR.js, and more.
We build mobile applications for iOS, Android, and cross-platform frameworks like Flutter, React Native, and Unity.
We build artificial-intelligence solutions with large-language models, computer vision, and custom machine-learning pipeline.

VR Medical Scan Viewer for interactive 3D MRI & CT scans on Apple Vision Pro, built for radiology, training, and immersive medical imaging
Experience the power of real-time communication with our innovative sign language translation app on Apple Vision Pro. This app utilizes state-of-the-art hand tracking technology to interpret sign language instantly and translates it into text and speech. Aimed at reducing the isolation experienced by millions of Deaf people, it promotes more effective communication and better integration into society.

Frame Sixty is currently partnering with a Fortune 100 healthcare company on a confidential R&D initiative that explores how next-generation spatial-computing headsets can improve clinical workflows, practitioner training and research.

Frame Sixty collaborated with Red Bull and Walmart to execute an innovative and engaging promotional campaign. The campaign aimed to drive sales of Red Bull products at Walmart stores and online while providing gamers with an exclusive in-game reward for Gran Turismo 7, a popular racing video game. The challenge was to seamlessly integrate the offline purchase of Red Bull products with the online gaming experience.
With decades of expertise and multiple patents in AR/VR development and artificial intelligence, we are pioneers in spatial computing and immersive experiences

Our veteran team has spent two decades advancing spatial computing—designing cutting-edge AR/VR experiences for leading global brands.

As an AR/VR development agency, our combined experience has resulted in a staggering 10 million+ downloads.

We hold seven published technology patents in augmented reality and machine learning.

We have successfully developed over 100 AR/VR applications, deployed worldwide and supporting multiple languages.
We specialize in AR/VR development, building spatial experiences for Vision Pro, Meta Quest, and mobile AR—from prototype to release.
Client happiness has been our top priority for over a decade. We listen intently to clients and their customers, assume nothing, and fearlessly create innovative solutions. Relentless dedication ensures the perfect outcome.
Our team’s pioneering work in spatial computing has garnered prestigious awards and widespread recognition. This section highlights our key achievements that underscore our innovative impact and leadership.




As part of this exclusive partnership, Lufthansa is equipping select business and first-class travelers with Meta Quest headsets, offering a curated catalog of premium apps, games, and mixed reality experiences. Passengers can now enjoy entertainment, relaxation, and experiences—all from their seat at 30,000 feet. Learn more about the Lufthansa & Meta partnership: Lufthansa & Meta Partnership


Offering exclusive access to cutting-edge VR & mixed reality experiences.
No controllers needed, making it easy to enjoy in-flight
Featuring high-quality content from top developers, including Frame Sixty.
Offering a seamless and immersive experience for international travelers

In 2025, Frame Sixty won the “Best Societal Impact” award at the AWE USA Auggie Awards for our real-time ASL Translator on the Apple Vision Pro, bridging Deaf and hearing communities.


Augmented reality app development companies build AR software for phones, headsets, and smart glasses, from retail try-on tools to industrial maintenance systems. The strongest firms in 2026 share three traits: dedicated AR engineering teams, coverage across ARKit, ARCore, visionOS, and OpenXR, and proven enterprise delivery. This guide ranks and compares the leading studios, including Frame Sixty, an AR/VR and spatial computing development studio, alongside MobiDev, ELEKS, Groove Jones, and Treeview.
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The choice between a PWA vs native app comes down to one tradeoff. A progressive web app (PWA) is an installable website that runs from a single codebase, ships in weeks, and costs less; a native app costs more and takes longer but gives full hardware access and App Store discoverability. Choose a PWA when users arrive from links and search and no device API is on the critical path. Choose native when hardware, performance, or app-store growth is load-bearing.
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Hiring a mobile app development company in Austin costs between $25,000 for a basic single-platform app and $220,000 or more for an enterprise platform, with most funded startups budgeting $50,000 to $150,000. Those figures come from 2026 Texas market data. Price is the easy part. The harder question is how to choose a studio that actually ships on budget, and this guide answers it with real cost tiers, timelines, and a vetting checklist.
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To hire ARCore developers well, match the SDK skills to your actual feature set: ARCore is Google's augmented reality platform for Android and cross-platform apps, and the developer you need depends on whether your project uses basic plane detection or the advanced Depth, Geospatial, and Cloud Anchors APIs. This guide covers the skills to require, how to vet them, 2026 rates, and the freelance-versus-agency-versus-in-house decision.
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This virtual reality development guide maps the decisions that set what a VR project costs, how long it takes, and whether it pays for itself. Virtual reality development is the process of designing, building, and shipping interactive 3D applications that run on headsets and other XR devices. In 2026 the work is less about one technology than about a sequence of choices: use case, cost tier, platform, engine, and return on investment.
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AR field service is the use of augmented reality to overlay digital work instructions, live expert annotations, and equipment data onto a technician's real-world view through smart glasses or a phone camera. It lets a technician follow a guided repair, or get talked through one by a remote expert, without setting down a wrench. The approach has moved from pilot to standard practice. According to Gartner's forecast cited by Brocoders in 2025, nearly half of all field service deployments will include mobile AR tools by 2025, up from under 10% in 2019.
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The difference between a native app and a web app comes down to where the software lives and what it can reach. A native app is built for one platform, iOS or Android, installed from an app store, and granted full access to device hardware. A web app runs inside a browser, works across phones, tablets, and desktops from a single codebase, and needs no app-store install or approval.
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An AI healthcare app development company builds patient-facing and clinical software that runs machine learning under HIPAA, FDA, and EHR constraints, and the right one is defined less by its AI stack than by its compliance architecture. Choosing well comes down to three questions: does the vendor match your build complexity, do they treat regulation as day-one architecture, and will they show real cost and timeline numbers before you sign?
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Meta VR Glasses, announced at Meta Connect 2026, are a 100-gram virtual reality headset that moves the processor and battery off your face and into a puck in your pocket. They pair dual micro-OLED displays at 37 pixels per degree with eye, hand, and voice input, run every existing Meta Quest app, and cost $1,299.99 when they ship in spring 2027. For businesses weighing XR hardware, the question is not whether the glasses are impressive. It is whether they are a Quest 3 successor, an Apple Vision Pro rival, or a new category, and what that means for projects being scoped today.
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Metaverse application development is the process of building a persistent, multi-user 3D environment that runs in real time across headsets, phones, or browsers. It combines five technical layers: a 3D engine, avatar and identity systems, a multiplayer networking backend, monetization, and an optional blockchain layer. This guide explains what each layer involves, what a build costs, and how to decide whether to build in-house or hire out.
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An indoor navigation solution is a system that guides people through a building the way GPS guides them through a city, built from three layers: an indoor positioning layer, a routing engine, and a mobile or web interface. GPS signals fail indoors, where people spend roughly 87% of their time, according to Lawrence Berkeley National Laboratory data cited by Zappar. So these systems locate users with Bluetooth, WiFi, ultra-wideband, or the phone camera instead. A pilot floor can start near $20,000 in a few weeks; a full-campus rollout runs $150,000 to $300,000 or more over 6 to 12 months.
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The best mixed reality development companies in 2026 are the studios that ship production software to physical headsets, hold enterprise security and support commitments, and prove it with installable builds instead of demo reels. The global mixed reality market is projected to reach $166.8 billion in 2026, according to Market.us estimates, and thousands of firms now claim the work. Few can back the claim.
Continue ReadingAt Frame Sixty, we help companies turn bold ideas into immersive realities through expert AR/VR development. Whether you’re building for Apple Vision Pro, Meta Quest, or mobile AR, our clients often come to us with similar questions. We've grouped them into helpful categories so you can get a head start before reaching out.
Yes — Frame Sixty signs a non-disclosure agreement (NDA) before discussing any confidential information. Protecting your ideas is a standard part of our AR/VR development process, so you can bring an unreleased product or early concept to a discovery call knowing it stays private.
Frame Sixty starts with a short discovery call to understand your needs, then provides a detailed estimate covering phases, deliverables, timeline, and pricing specific to your AR/VR development goals. Structuring the work into phases means you see what ships at each stage before development begins.
Yes — Frame Sixty can audit, optimize, and build on top of what you already have, whether that is 3D models, design files, or a partially completed app. Continuing from existing work rather than starting over shortens the path to a finished AR/VR product.
Frame Sixty works with Unity, Unreal Engine, RealityKit, ARKit, WebXR, and proprietary tools. We choose the stack based on your platform and experience goals — a cross-platform headset app, a native iOS experience, and a browser-based Web AR campaign each call for a different toolset.
Frame Sixty structures development into phases with feedback loops built in, so revisions, pivots, and iteration happen inside the plan rather than derailing it. That keeps your AR/VR development timeline on track while the product improves with each round of review.
Yes — Frame Sixty frequently partners with agencies and businesses that resell AR/VR development services under their own brand. White-label and partnership models are an established way we work: your clients see your brand while our team handles the AR/VR engineering behind it.
Apple Vision Pro introduces a spatial computing environment with new interaction methods like eye tracking and hand gestures, so visionOS apps need design and engineering approaches built for space rather than screens. Frame Sixty's AR/VR development for visionOS adapts each experience to those spatial inputs from the start.
Yes — Frame Sixty regularly builds proof-of-concept apps and MVPs for Apple Vision Pro to help clients validate ideas, secure funding, or pitch internal stakeholders. A focused prototype keeps early costs contained, and our Apple Vision Pro developers take the same prototypes on to full production when the idea proves out.
Yes — Frame Sixty has built medical-grade prototypes on Apple Vision Pro, including brain scan visualization tools, and tailors AR/VR development to healthcare use cases. Our portfolio includes a VR medical scan viewer, so clinical visualization on headsets is proven ground for the team.
No — initial Vision Pro development runs in Apple's visionOS simulator, so early builds need no headset at all. Full testing does require the Apple Vision Pro device itself, which Frame Sixty supports internally, meaning your app is validated on real hardware before it ships.
Yes — Frame Sixty migrates existing Unity projects to visionOS using Unity PolySpatial and Apple's APIs, optimizing for performance and visionOS UI/UX standards along the way. A port is also the right moment to rework interactions for eye tracking and hand gestures instead of carrying over touch controls.
Some components of a Vision Pro app can extend to iPad or iPhone, but immersive spatial features are exclusive to Apple Vision Pro. Frame Sixty advises on cross-device strategy as part of your AR/VR development roadmap, so you know early which features travel and which stay spatial.
Yes — Frame Sixty has helped clients submit and get approved on both the Meta Quest Store and App Lab, including meeting Meta's technical and content review guidelines. Store submission is handled as part of the project rather than left to you after delivery.
Yes — Frame Sixty's AR/VR development team specializes in Meta Quest's mixed reality capabilities, using color passthrough, depth APIs, and environment blending. That covers experiences that anchor virtual content in the user's real room as well as fully immersive VR.
Yes — Frame Sixty integrates Photon, Normcore, or custom networking stacks to enable social, collaborative, and multiplayer AR/VR apps on Meta Quest. Whether the experience is a shared workspace or a competitive game, the networking layer is built to fit how people actually meet in it.
All Meta Quest headsets support the core features, but Quest 3 and Quest Pro offer better passthrough, depth sensing, and hand tracking. Frame Sixty tailors AR/VR development to each device's strengths, so a mixed reality app targets the hardware that can actually deliver it.
Yes — Frame Sixty implements Meta Quest's hand tracking APIs for natural, gesture-based input without controllers. Controller-free interaction suits immersive experiences and accessibility-focused apps, and it pairs naturally with the passthrough mixed reality work the team already ships on Quest.
Yes — Frame Sixty primarily uses Unity for Meta Quest apps and also develops in Unreal Engine when the visual or technical requirements call for it. The engine choice comes out of discovery, based on your performance targets and the platforms the app will ship to.
Frame Sixty works across healthcare, education, entertainment, enterprise training, architecture, and retail. Portfolio work ranges from medical scan visualization to brand campaigns — the common thread is AR/VR development in service of a concrete business goal rather than a demo.
Yes — Frame Sixty handles the full spectrum, from mobile AR on iOS and Android to fully immersive VR for headsets like Meta Quest and Apple Vision Pro. Because one team covers both, a product can start as a phone AR feature and grow into a headset experience without switching vendors.
Yes — Frame Sixty frequently develops custom graphics pipelines, shaders, and input systems to create high-fidelity AR/VR experiences. When an off-the-shelf effect cannot hit the look or the frame rate a project needs, the team builds one that does, tuned to the strengths of the target headset or phone so fidelity never comes at the cost of performance.
Yes — many clients engage Frame Sixty early to shape the product vision, build prototypes, and outline a go-to-market plan before full development begins. Starting at the strategy stage means the first build already reflects what the product needs to prove.
Yes — Frame Sixty offers ongoing support, feature expansions, and performance optimizations after your AR/VR app is live. Launch is treated as a milestone rather than a handoff, so the same team that built the app keeps improving it on every platform it ships to.
Yes — Frame Sixty has integrated AI-based assistants, object tracking, and spatial awareness features into AR/VR projects for smarter interactions. Artificial intelligence is one of Frame Sixty's core service areas alongside AR/VR, so combining the two is routine work — see our AI development services.
We’re interested to see how we can help. Send us a message and we will get back to you within 24 hours.
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