Apple Vision Pro Immersive Video for Logitech
Logitech Immersive 3D Video for Apple Vision Pro
View MoreFrame Sixty is an AR/VR development agency specializing in enterprise solutions for Apple Vision Pro, Meta Quest, web AR and mobile.
At Frame Sixty, we’re at the forefront of building next-generation experiences for Apple Vision Pro.
We create premium XR experiences that meet the high standards of industry leaders
We specialize in AR/VR development for enterprise, creating proof-of-concept solutions that drive innovation
Frame Sixty is an award-winning, US-based leader in AR/VR development. As certified Apple Vision Pro developers, we build immersive applications for all major platforms—including Vision Pro, Unity, native VisionOS, and Meta Quest—and collaborate with the world’s largest enterprises to deliver groundbreaking augmented reality solutions.
We build Apple Vision Pro applications for enterprise, medtech, training, and beyond, blending spatial design, advanced 3D, and certified VisionOS expertise.
We build augmented-reality experiences for mobile (iOS, Android), Vision Pro, Meta Quest, and WebAR.
We build virtual-reality experiences for Meta Quest, Vision Pro, and WebVR.
We build Web AR experiences with 8th Wall, A-Frame, AR.js, and more.
We build mobile applications for iOS, Android, and cross-platform frameworks like Flutter, React Native, and Unity.
We build artificial-intelligence solutions with large-language models, computer vision, and custom machine-learning pipeline.

VR Medical Scan Viewer for interactive 3D MRI & CT scans on Apple Vision Pro, built for radiology, training, and immersive medical imaging
Experience the power of real-time communication with our innovative sign language translation app on Apple Vision Pro. This app utilizes state-of-the-art hand tracking technology to interpret sign language instantly and translates it into text and speech. Aimed at reducing the isolation experienced by millions of Deaf people, it promotes more effective communication and better integration into society.

Frame Sixty is currently partnering with a Fortune 100 healthcare company on a confidential R&D initiative that explores how next-generation spatial-computing headsets can improve clinical workflows, practitioner training and research.

Frame Sixty collaborated with Red Bull and Walmart to execute an innovative and engaging promotional campaign. The campaign aimed to drive sales of Red Bull products at Walmart stores and online while providing gamers with an exclusive in-game reward for Gran Turismo 7, a popular racing video game. The challenge was to seamlessly integrate the offline purchase of Red Bull products with the online gaming experience.
With decades of expertise and multiple patents in AR/VR development and artificial intelligence, we are pioneers in spatial computing and immersive experiences

Our veteran team has spent two decades advancing spatial computing—designing cutting-edge AR/VR experiences for leading global brands.

As an AR/VR development agency, our combined experience has resulted in a staggering 10 million+ downloads.

We hold seven published technology patents in augmented reality and machine learning.

We have successfully developed over 100 AR/VR applications, deployed worldwide and supporting multiple languages.
We specialize in AR/VR development, building spatial experiences for Vision Pro, Meta Quest, and mobile AR—from prototype to release.
Client happiness has been our top priority for over a decade. We listen intently to clients and their customers, assume nothing, and fearlessly create innovative solutions. Relentless dedication ensures the perfect outcome.
Our team’s pioneering work in spatial computing has garnered prestigious awards and widespread recognition. This section highlights our key achievements that underscore our innovative impact and leadership.




As part of this exclusive partnership, Lufthansa is equipping select business and first-class travelers with Meta Quest headsets, offering a curated catalog of premium apps, games, and mixed reality experiences. Passengers can now enjoy entertainment, relaxation, and experiences—all from their seat at 30,000 feet. Learn more about the Lufthansa & Meta partnership: Lufthansa & Meta Partnership


Offering exclusive access to cutting-edge VR & mixed reality experiences.
No controllers needed, making it easy to enjoy in-flight
Featuring high-quality content from top developers, including Frame Sixty.
Offering a seamless and immersive experience for international travelers

In 2025, Frame Sixty won the “Best Societal Impact” award at the AWE USA Auggie Awards for our real-time ASL Translator on the Apple Vision Pro, bridging Deaf and hearing communities.


AR product visualization is technology that overlays a true-to-scale 3D model of a product onto a shopper's real environment through a phone or tablet camera, so a buyer can see a sofa on their own floor or a speaker on their own desk before ordering. A custom WebAR build typically costs $25,000 to $75,000 and ships in 6 to 16 weeks; hosted SaaS viewers start around $140 to $500 per month.
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The top augmented reality companies in 2026 are Meta, Apple, Snap, Google, Samsung, and Magic Leap on the hardware side, with PTC, Scope AR, and Niantic leading enterprise software. The market crossed a real threshold this year: smart glasses passed headsets as the dominant form factor, one major player exited hardware entirely, and three new consumer platforms shipped inside twelve months.
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Virtual reality production is the work of making content experienced inside a headset: a 360 immersive film, a headset training module, or a branded VR activation. Most commissioned VR productions cost between $10,000 and $200,000 and run six weeks to nine months. The budget hinges on one decision more than any other. Filmed 360 video or real-time computer graphics? This guide walks through cost, process, timelines, and how to choose a studio.
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3D animation services are the studio work of turning a product, molecule, machine, or character into a moving 3D render: modeling, texturing, rigging, animation, lighting, and final render, delivered as finished video. In 2026, professional studios charge roughly $8,000 to $25,000 per finished minute, a 60-second piece usually lands between $10,000 and $25,000, and most projects take 4 to 12 weeks. This guide breaks down what you pay, what you get, and what to ask for.
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How long does it take to build an app? Building an app typically takes 3 to 9 months. A simple app with a handful of screens ships in 8 to 12 weeks; a mid-complexity app with accounts, payments, and a backend takes 4 to 6 months; a complex, enterprise, or immersive AR/VR app takes 9 to 12 months or more. Feature count, backend integrations, platform count, and app-store review cycles set the schedule.
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Social AR is camera-based augmented reality delivered inside social apps like Snapchat, TikTok, and Instagram, where filters, lenses, and branded effects track a face, body, or space and move with it in real time. For a marketing team, social AR is the quickest way to put an interactive brand experience in front of hundreds of millions of phones. This guide covers what it is, how it works, which platforms host it, and what a branded lens costs in 2026.
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The best virtual reality companies in 2026 fall into four groups: hardware and platform makers such as Meta, Apple, Samsung, Sony, and Valve; development platforms like Unity and Epic Games; development studios and spatial computing agencies that build the actual applications; and enabling-technology providers including NVIDIA, Qualcomm, and HaptX. Which one you need depends on whether you are buying a device, a platform, or a partner to build software.
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A digital twin in manufacturing is a live virtual replica of a physical asset, production line, or plant, kept current by a continuous feed of sensor data. It mirrors the real system in software so engineers can simulate changes, predict failures, and optimize output without touching the floor. The core payoff is predictive maintenance: catching a fault before it stops the line.
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How much does 3D rendering cost? In 2026, a single still render runs $250 to $5,000, with product shots starting at $50 to $1,500 and architectural views spanning $250 to more than $10,000. 3D animation costs $500 to $50,000+ per finished minute. Real-time interactive 3D is quoted as a build: $4,000 to $150,000+. The final price tracks scene complexity, resolution, revisions, turnaround, and whether you hire a freelancer ($25–$150/hr) or a studio ($75–$250/hr).
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3D scanning services capture physical objects, parts, and spaces as precise digital 3D models using structured light, laser, and photogrammetry. Prices run from roughly $250 for a simple small part to $5,000 or more for large architectural or industrial scans. The right service depends on your accuracy requirements, object size, and end use, whether that is reverse engineering, quality inspection, a digital twin, or AR/VR content.
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Mixed reality products are the headsets, smart glasses, software platforms, and development frameworks that let digital content perceive and interact with the physical world in real time. In 2026 the category runs well past the headset: four flagship headsets, a fast-growing wave of AR glasses, and the build tools behind them all count. This guide maps the full landscape and shows where each product actually fits.
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Virtual reality development is the process of designing, building, and shipping immersive 3D applications that run on VR headsets, PC-tethered rigs, and the browser through WebXR. In 2026 that work spans four decisions: what it costs, which headset to target, which engine to build on, and whether the payback justifies the budget. This guide answers each one with current numbers, then explains how the pieces fit together.
Continue ReadingAt Frame Sixty, we help companies turn bold ideas into immersive realities through expert AR/VR development. Whether you’re building for Apple Vision Pro, Meta Quest, or mobile AR, our clients often come to us with similar questions. We've grouped them into helpful categories so you can get a head start before reaching out.
Yes — Frame Sixty signs a non-disclosure agreement (NDA) before discussing any confidential information. Protecting your ideas is a standard part of our AR/VR development process, so you can bring an unreleased product or early concept to a discovery call knowing it stays private.
Frame Sixty starts with a short discovery call to understand your needs, then provides a detailed estimate covering phases, deliverables, timeline, and pricing specific to your AR/VR development goals. Structuring the work into phases means you see what ships at each stage before development begins.
Yes — Frame Sixty can audit, optimize, and build on top of what you already have, whether that is 3D models, design files, or a partially completed app. Continuing from existing work rather than starting over shortens the path to a finished AR/VR product.
Frame Sixty works with Unity, Unreal Engine, RealityKit, ARKit, WebXR, and proprietary tools. We choose the stack based on your platform and experience goals — a cross-platform headset app, a native iOS experience, and a browser-based Web AR campaign each call for a different toolset.
Frame Sixty structures development into phases with feedback loops built in, so revisions, pivots, and iteration happen inside the plan rather than derailing it. That keeps your AR/VR development timeline on track while the product improves with each round of review.
Yes — Frame Sixty frequently partners with agencies and businesses that resell AR/VR development services under their own brand. White-label and partnership models are an established way we work: your clients see your brand while our team handles the AR/VR engineering behind it.
Apple Vision Pro introduces a spatial computing environment with new interaction methods like eye tracking and hand gestures, so visionOS apps need design and engineering approaches built for space rather than screens. Frame Sixty's AR/VR development for visionOS adapts each experience to those spatial inputs from the start.
Yes — Frame Sixty regularly builds proof-of-concept apps and MVPs for Apple Vision Pro to help clients validate ideas, secure funding, or pitch internal stakeholders. A focused prototype keeps early costs contained, and our Apple Vision Pro developers take the same prototypes on to full production when the idea proves out.
Yes — Frame Sixty has built medical-grade prototypes on Apple Vision Pro, including brain scan visualization tools, and tailors AR/VR development to healthcare use cases. Our portfolio includes a VR medical scan viewer, so clinical visualization on headsets is proven ground for the team.
No — initial Vision Pro development runs in Apple's visionOS simulator, so early builds need no headset at all. Full testing does require the Apple Vision Pro device itself, which Frame Sixty supports internally, meaning your app is validated on real hardware before it ships.
Yes — Frame Sixty migrates existing Unity projects to visionOS using Unity PolySpatial and Apple's APIs, optimizing for performance and visionOS UI/UX standards along the way. A port is also the right moment to rework interactions for eye tracking and hand gestures instead of carrying over touch controls.
Some components of a Vision Pro app can extend to iPad or iPhone, but immersive spatial features are exclusive to Apple Vision Pro. Frame Sixty advises on cross-device strategy as part of your AR/VR development roadmap, so you know early which features travel and which stay spatial.
Yes — Frame Sixty has helped clients submit and get approved on both the Meta Quest Store and App Lab, including meeting Meta's technical and content review guidelines. Store submission is handled as part of the project rather than left to you after delivery.
Yes — Frame Sixty's AR/VR development team specializes in Meta Quest's mixed reality capabilities, using color passthrough, depth APIs, and environment blending. That covers experiences that anchor virtual content in the user's real room as well as fully immersive VR.
Yes — Frame Sixty integrates Photon, Normcore, or custom networking stacks to enable social, collaborative, and multiplayer AR/VR apps on Meta Quest. Whether the experience is a shared workspace or a competitive game, the networking layer is built to fit how people actually meet in it.
All Meta Quest headsets support the core features, but Quest 3 and Quest Pro offer better passthrough, depth sensing, and hand tracking. Frame Sixty tailors AR/VR development to each device's strengths, so a mixed reality app targets the hardware that can actually deliver it.
Yes — Frame Sixty implements Meta Quest's hand tracking APIs for natural, gesture-based input without controllers. Controller-free interaction suits immersive experiences and accessibility-focused apps, and it pairs naturally with the passthrough mixed reality work the team already ships on Quest.
Yes — Frame Sixty primarily uses Unity for Meta Quest apps and also develops in Unreal Engine when the visual or technical requirements call for it. The engine choice comes out of discovery, based on your performance targets and the platforms the app will ship to.
Frame Sixty works across healthcare, education, entertainment, enterprise training, architecture, and retail. Portfolio work ranges from medical scan visualization to brand campaigns — the common thread is AR/VR development in service of a concrete business goal rather than a demo.
Yes — Frame Sixty handles the full spectrum, from mobile AR on iOS and Android to fully immersive VR for headsets like Meta Quest and Apple Vision Pro. Because one team covers both, a product can start as a phone AR feature and grow into a headset experience without switching vendors.
Yes — Frame Sixty frequently develops custom graphics pipelines, shaders, and input systems to create high-fidelity AR/VR experiences. When an off-the-shelf effect cannot hit the look or the frame rate a project needs, the team builds one that does, tuned to the strengths of the target headset or phone so fidelity never comes at the cost of performance.
Yes — many clients engage Frame Sixty early to shape the product vision, build prototypes, and outline a go-to-market plan before full development begins. Starting at the strategy stage means the first build already reflects what the product needs to prove.
Yes — Frame Sixty offers ongoing support, feature expansions, and performance optimizations after your AR/VR app is live. Launch is treated as a milestone rather than a handoff, so the same team that built the app keeps improving it on every platform it ships to.
Yes — Frame Sixty has integrated AI-based assistants, object tracking, and spatial awareness features into AR/VR projects for smarter interactions. Artificial intelligence is one of Frame Sixty's core service areas alongside AR/VR, so combining the two is routine work — see our AI development services.
We’re interested to see how we can help. Send us a message and we will get back to you within 24 hours.
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