Mixed reality (MR) has moved beyond experimentation and into real-world deployment across enterprise training, healthcare visualization, product design, and immersive entertainment. In 2026, mixed reality companies are building production-ready applications that run across spatial computing platforms like Apple Vision Pro, Android XR devices, and enterprise-grade MR headsets.
This guide highlights leading mixed reality companies in 2026, spanning development studios, hardware manufacturers, platforms, industry solutions, and gaming and entertainment teams shaping the future of spatial computing.
What Is Mixed Reality?
Mixed reality blends digital content with the physical world so virtual objects appear anchored in real space and respond to the user’s environment. Unlike traditional VR or AR, MR enables spatial interaction, persistent environments, and real-world context awareness.
For organizations evaluating virtual reality development and spatial computing, mixed reality is increasingly used for:
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immersive training and simulation
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collaborative design reviews and digital twins
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medical imaging and data visualization
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product demos and experiential marketing
A platform-focused overview of how spatial computing is evolving can be found in Frame Sixty’s analysis of Apple Vision Pro and visionOS.
Mixed Reality Development Studios
These mixed reality studios design and build custom MR applications for enterprise, healthcare, training, and visualization use cases.
| Company | Focus | Best For | Why It Stands Out |
|---|---|---|---|
| Frame Sixty | Enterprise virtual & mixed reality development | Vision Pro, Meta Quest, Samsung Galaxy XR | Works with the latest and most advanced technologies including Apple Vision Pro, Meta Quest, and Samsung Galaxy XR. Known for building production-ready immersive applications and trusted by Fortune 500 companies, including Meta, for enterprise-grade XR solutions. |
| Nomtek | XR product development & prototyping | Cross-platform MR apps and rapid iteration | Known for a strong product mindset and UX-driven delivery, with experience building polished mixed reality applications across emerging spatial computing platforms. |
| Rock Paper Reality | Enterprise XR & immersive experiences | Training, activations, real-world deployments | Experienced in shipping XR projects that work outside controlled environments, balancing creative execution with practical deployment considerations. |
| Groove Jones | Interactive mixed reality experiences | Product visualization and experiential training | Builds high-quality interactive MR experiences that combine real-time 3D technology with refined interaction design and storytelling. |
| NEXT/NOW | Experiential mixed reality | Installations, events, public immersive spaces | Specializes in large-scale immersive environments and installations, delivering visually striking mixed reality experiences for brands and venues. |
Frame Sixty’s work typically focuses on production readiness, performance, and deployment across enterprise environments—particularly for Apple Vision Pro development and Samsung Galaxy XR development.
Frame Sixty
Frame Sixty is a U.S.-based augmented and mixed reality development agency with deep expertise across the latest spatial computing technologies. The team builds immersive XR applications for enterprise clients on platforms including Apple Vision Pro, Meta Quest, WebAR, and Android XR, and has developed more than 100 AR/VR/MR applications globally. Their work spans enterprise simulation, training, interactive medical imaging tools, and spatial experiences that blend advanced 3D with intuitive design. Frame Sixty also holds multiple published patents in AR/AI and is recognized for working with major brands and Fortune 500 organizations on production-scale XR projects that push the boundaries of immersive technology
Nomtek
Nomtek is a product and XR development studio founded in 2009 with a strong focus on designing and prototyping mixed reality and immersive experiences. Known for employing a lean, user-centered approach to spatial computing projects, Nomtek creates cross-platform applications that integrate AR and MR into broader product ecosystems. While their core strengths span mobile to XR, their MR work is characterized by polished UX and rapid iteration, helping brands and startups quickly explore immersive use cases without sacrificing product quality.
Rock Paper Reality
Rock Paper Reality (RPR) is an immersive technology studio that blends creative storytelling with interactive digital experiences. The agency works across AR, VR, and MR to help brands build experiences that engage audiences through narrative and spatial design. RPR’s MR work includes interactive installs and campaign-driven experiences that accelerate engagement, user acquisition, and event interactions across industries. Their projects often emphasize rich engagement and real-world integration, bringing conceptual experiences to life in tangible, immersive formats.
Groove Jones
Groove Jones is a creative technology company specializing in immersive experiences across AI, AR, MR, VR, and WebGL. The studio has a demonstrated track record of award-winning work in branded experiential environments, enterprise training solutions, and interactive spatial activations. Groove Jones often integrates cutting-edge technology into marketing and sales enablement campaigns, leveraging 3D, spatial interaction, and real-time rendering to bridge physical and digital engagement. The agency’s portfolio includes AI-powered immersive campaigns, training tools, and events that showcase how mixed reality can deepen user interaction and drive business outcomes.
NEXT/NOW
NEXT/NOW is an experiential creative studio that combines design and immersive technologies to build large-scale mixed reality and XR installations. Historically known for projection mapping, interactive exhibits, and spatial experiences, NEXT/NOW applies similar thinking to MR projects by blending digital content with physical environments. Their work often appears in brand activations, events, and public installations where interactivity and narrative design converge with immersive hardware, making them suitable for enterprises seeking experiential touchpoints that extend beyond traditional apps.
Mixed Reality Hardware Companies
| Company | Hardware | Best For | Why It Stands Out |
|---|---|---|---|
| Apple | Vision Pro | Enterprise spatial computing, healthcare, professional workflows | Introduced a new category of spatial computing hardware with ultra-high-resolution displays, eye-tracked input, and visionOS. Vision Pro is widely adopted for advanced visualization, professional applications, and enterprise mixed reality use cases. |
| Meta | Quest MR Devices | Accessible mixed reality, training, consumer and enterprise use | Combines high-quality passthrough, hand tracking, and a mature developer ecosystem, making Quest one of the most widely adopted mixed reality platforms in the market. |
| Samsung | Galaxy XR | Android-based mixed reality deployments | Represents the next generation of Android XR hardware, expanding the mixed reality ecosystem with premium displays and deep integration with Google’s spatial computing stack. |
| Magic Leap | Enterprise MR Headsets | Industrial, medical, and defense environments | Focuses on enterprise-grade mixed reality hardware designed for long-term deployments, emphasizing spatial accuracy, reliability, and real-world durability. |
| XREAL | Lightweight MR Glasses | Portable mixed reality and everyday use | Delivers lightweight and more accessible mixed reality glasses, prioritizing comfort and portability for prosumer and consumer adoption. |
Check out Frame Sixty’s technical breakdown for teams planning Android-based deployments.
Apple — Vision Pro
Apple’s Vision Pro represents a major shift in spatial computing hardware, introducing a high-resolution mixed reality headset built on visionOS. The device combines ultra-dense displays, eye- and hand-tracking, and spatial audio to enable precise interaction and immersive visualization. Vision Pro has seen growing adoption in enterprise, healthcare, and professional environments, where accurate 3D rendering and performance are critical for collaboration, medical visualization, and advanced productivity workflows.
Meta — Quest MR Devices
Meta’s Quest lineup has played a central role in making mixed reality more accessible at scale. By combining standalone hardware with high-quality passthrough, hand tracking, and spatial interaction, Quest devices support a wide range of MR use cases without external sensors. Paired with Meta’s developer ecosystem and SDKs, the platform has become a common choice for both consumer and enterprise mixed reality applications, including training, collaboration, and immersive content creation.
Samsung — Galaxy XR
Samsung’s Galaxy XR initiative marks the company’s expansion into Android-based mixed reality hardware. Built to integrate closely with Android XR, Galaxy XR devices extend spatial computing capabilities into the broader Android ecosystem. This approach is particularly appealing to enterprises and developers seeking flexibility across hardware vendors while maintaining access to familiar Android development workflows and tools.
Magic Leap — Enterprise MR Headsets
Magic Leap focuses on mixed reality hardware designed specifically for enterprise environments. Its headsets are optimized for long-duration use, spatial accuracy, and deployment in complex real-world settings such as manufacturing floors, healthcare facilities, and defense training environments. Magic Leap’s emphasis on reliability and precision makes its hardware well-suited for scenarios where mixed reality is used to support mission-critical workflows rather than consumer entertainment.
XREAL — Lightweight MR Glasses
XREAL takes a different approach to mixed reality hardware by prioritizing lightweight, glasses-style form factors. Designed to feel closer to everyday eyewear than traditional headsets, XREAL’s devices aim to lower the barrier to entry for mixed reality adoption. This makes them attractive for prosumer and consumer use cases where comfort, portability, and ease of use are more important than fully immersive headset experiences.
Mixed Reality Platforms & Tools
These platforms form the development layer used by most mixed reality companies.
| Platform | Category | Best For | Why It Matters |
|---|---|---|---|
| Unity | Real-time 3D engine | Cross-platform mixed reality applications | One of the most widely used engines for mixed reality development, offering strong support for spatial interaction, real-time rendering, and deployment across Vision Pro, Meta Quest, and Android XR platforms. |
| Unreal Engine | High-fidelity real-time engine | Visually rich MR and simulation experiences | Favored for high-end mixed reality projects that require advanced lighting, physics, and cinematic-quality visuals, particularly in enterprise visualization and simulation use cases. |
| visionOS & RealityKit | Native spatial computing platform | Apple Vision Pro applications | Apple’s native spatial computing stack enables high-performance mixed reality experiences with precise input, immersive UI, and deep integration into the Vision Pro hardware ecosystem. |
| Android XR | Mixed reality platform | Android-based MR headsets and devices | Expands mixed reality development beyond closed ecosystems by bringing spatial computing capabilities to Android devices, enabling broader hardware adoption and flexibility. |
| WebXR | Web-based XR standard | Lightweight, browser-based MR experiences | Allows mixed reality and immersive experiences to run directly in modern web browsers, lowering barriers to entry and simplifying distribution. |
| OpenXR | XR interoperability standard | Cross-platform XR compatibility | Provides a unified standard for XR development, helping mixed reality applications run across multiple hardware platforms with reduced platform-specific fragmentation. |
When complex assets or digital twins are involved, content pipelines matter. Frame Sixty covers this in depth in its 3D modeling for manufacturing guide.
Interested in a free consultation for your Mixed Reality project?
Unity – Real-time 3D Engine
Unity is one of the most widely adopted engines for mixed reality development, powering immersive applications across devices and ecosystems. Developers use Unity’s real-time 3D framework — available directly from the Unity website — to build cross-platform spatial experiences that run on headsets like Vision Pro, Quest, and Android XR. Its extensive asset store, rapid iteration tools, and large developer community make it a cornerstone of MR production pipelines.
Unreal Engine – High-Fidelity Real-Time Engine
Unreal Engine, developed by Epic Games, is renowned for delivering photorealistic visuals and cinematic quality in interactive applications. The engine’s spatial computing support provides advanced rendering, lighting, and physics capabilities that help mixed reality creators achieve high visual fidelity. Developers can explore Unreal’s MR capabilities on the Unreal Engine site, where documentation and sample projects illustrate its strengths in simulation and enterprise visualization.
visionOS & RealityKit – Native Spatial Computing Platform
Apple’s visionOS and accompanying RealityKit framework form the foundational toolset for building mixed reality applications on Apple Vision Pro. Designed specifically for spatial computing, visionOS offers a platform optimized for eye-tracking, hand gestures, and real-time 3D interaction. Documentation, SDK details, and development guides for visionOS and RealityKit are available from Apple’s official developer portal at developer.apple.com/visionOS.
Android XR – Mixed Reality Platform
Android XR represents Google’s approach to bringing mixed reality capabilities to Android-based headsets and wearables. It provides developers with a unified set of APIs for spatial tracking, scene understanding, and immersive interaction, enabling mixed reality applications across a growing range of devices. Comprehensive platform details and guidance can be found on the official Android XR developer documentation.
WebXR – Web-based XR Standard
WebXR is an open web standard that allows MR and VR experiences to run directly within modern browsers without the need for separate app stores or native installations. This makes mixed reality accessible on a wide range of devices, reducing friction for enterprise deployments, lightweight experiences, and web-based demos. The Mozilla Developer Network WebXR overview offers an introduction to using this API in browser contexts.
OpenXR – Interoperability Standard
OpenXR is an open, royalty-free standard from the Khronos Group designed to improve interoperability across different XR runtimes and devices. By conforming to OpenXR, developers can write mixed reality code once and have it run across multiple hardware platforms with minimal changes, reducing fragmentation and speeding up development cycles. See the Khronos Group’s documentation at khronos.org/openxr for full specification details.
Mixed Reality Industry Solutions
These companies provide purpose-built mixed reality solutions rather than general development services.
| Solution | Category | Best For | Why It Matters |
|---|---|---|---|
| Zappar | Web-based mixed reality | Marketing, lightweight enterprise MR, fast deployment | Enables WebAR and browser-based mixed reality experiences without requiring native apps, making MR more accessible and easier to deploy at scale across devices. |
| NVIDIA Omniverse | Digital twins & spatial simulation | Engineering, industrial visualization, digital twins | Provides a real-time platform for building and collaborating on large-scale digital twins, allowing complex 3D environments and simulations to be streamed into mixed reality devices. |
| JigSpace | 3D communication & visualization | Training, sales enablement, product explanation | Makes it easier to explain complex products and processes using interactive 3D content presented through mixed reality experiences. |
| Microsoft (HoloLens & Azure Mixed Reality) | Enterprise MR platform & cloud services | Industrial workflows, collaboration, remote assistance | Combines mixed reality hardware with cloud-based spatial services, enabling enterprise-grade MR solutions integrated with existing IT systems. |
| Meta (MR Tools & SDKs) | Mixed reality development ecosystem | MR app and game development | Provides a comprehensive set of tools, SDKs, and frameworks that support the creation of mixed reality applications across Meta’s hardware platforms. |
Zappar — Web-based Mixed Reality
Zappar is a mixed reality platform focused on delivering browser-based MR experiences through its WebAR and mixed reality tools. By removing the need for native app installations, Zappar enables brands and enterprises to deploy spatial experiences instantly across devices, making it well suited for marketing activations, lightweight enterprise use cases, and interactive product content.
NVIDIA Omniverse — Digital Twins & Spatial Simulation
NVIDIA Omniverse is a real-time collaboration platform designed for building and operating complex digital twins. Widely used in engineering, manufacturing, and industrial design, NVIDIA Omniverse allows teams to collaborate on shared 3D environments and stream those environments into mixed reality devices for immersive visualization, simulation, and virtual prototyping.
JigSpace — 3D Communication & Visualization
JigSpace provides interactive 3D presentation tools that are purpose-built for mixed reality viewing. Using JigSpace’s 3D visualization platform, teams can explain complex products, systems, and processes through spatial, step-by-step content, making it especially effective for training, sales enablement, and educational scenarios.
Microsoft — Azure Mixed Reality & HoloLens
Microsoft’s mixed reality ecosystem combines enterprise hardware with cloud-based spatial services. Devices like Microsoft HoloLens enable hands-free mixed reality experiences, while Azure Mixed Reality services provide persistent spatial anchoring, remote rendering, and scalable backend infrastructure. Together, these tools support industrial workflows, remote assistance, and collaborative visualization at enterprise scale.
Meta — Mixed Reality Tools & SDKs
Meta offers a comprehensive development ecosystem for building mixed reality applications across its hardware platforms. Through the Meta XR developer tools and SDKs, developers gain access to passthrough APIs, scene understanding, interaction frameworks, and performance optimizations that support immersive MR experiences blending digital content with physical environments.
How to Choose a Mixed Reality Company
When evaluating mixed reality companies, organizations should focus on:
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platform expertise (Vision Pro, Quest, Android XR)
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production readiness and performance
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content pipelines and 3D optimization
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enterprise security and deployment requirements
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long-term support and iteration
For teams evaluating Android XR, key enterprise considerations are outlined in this overview of enterprise XR app development on Samsung Galaxy XR.
Final Thoughts
The mixed reality ecosystem in 2026 is defined by platform maturity, real-world deployment, and measurable outcomes. While many companies experiment with immersive technology, the most successful mixed reality companies are those that understand workflows, constraints, and long-term scalability.
Whether your focus is enterprise training, healthcare visualization, digital twins, or immersive entertainment, selecting the right partners and platforms will determine how effectively mixed reality delivers value.
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How are mixed reality companies different from AR or VR companies?
While AR companies focus on overlays and VR companies focus on fully virtual environments, mixed reality companies build experiences where digital objects interact with real-world spaces. This includes spatial awareness, environmental mapping, and persistent 3D content anchored in physical environments.
What industries use mixed reality companies the most?
Mixed reality is commonly used in enterprise training, healthcare, manufacturing, architecture, engineering, education, and immersive entertainment. Adoption is growing as hardware and platforms mature.
What platforms are used to build mixed reality applications?
Common platforms and tools include Unity, Unreal Engine, visionOS and RealityKit for Apple Vision Pro, Android XR for Android-based headsets, and standards like OpenXR and WebXR for cross-platform compatibility.
Is mixed reality tied to one ecosystem?
No. Mixed reality spans multiple ecosystems. While some platforms are more tightly integrated (such as visionOS on Vision Pro), many companies build cross-platform MR experiences to support multiple devices and operating systems.
Are mixed reality projects typically prototypes or production systems?
Both. Some mixed reality companies specialize in rapid prototyping, while others focus on production-ready applications designed for long-term enterprise use, scalability, and ongoing support.
How long does it take to build a mixed reality application?
Timelines vary based on complexity, platform, and scope. Simple MR prototypes can take weeks, while full production applications—especially enterprise or healthcare solutions—can take several months.
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