Metal is Apple’s low-level graphics API, and using it with Compositor Services can significantly enhance the graphical quality of AR applications. This combination is powerful for creating applications that require complex visual effects, high-fidelity rendering, and real-time performance optimizations. It’s suitable both for Unity and native VisionOS developers who need to push the graphical boundaries of their AR experiences. This approach is particularly beneficial for high-end games, detailed visual simulations, and applications where the visual component is crucial to user engagement and app functionality.