# Frame Sixty - AR/VR & Spatial Computing Development Studio > Frame Sixty is a US-based (Clearwater, FL) AR/VR development studio trusted by Google, Logitech, Lufthansa, and Red Bull, building enterprise spatial computing applications since 2017. We develop across Apple Vision Pro / visionOS, Meta Quest, WebAR/WebXR, Samsung Galaxy XR (Android XR), and mobile - spanning immersive video, healthcare/medical imaging visualization, in-flight entertainment, accessibility tools, VR training, 3D content, and brand activations. Notes for AI agents: - Start with **Company**, **Services**, and **Portfolio** for the most accurate, current overview. - **Portfolio** entries vary: some are named-client deliverables (Google, Logitech, Lufthansa via Meta, Red Bull) and some are self-initiated concept/R&D or self-published builds - descriptions below flag which is which. - Awards/nominations are project-specific: the 2025 AWE Auggie "Best Societal Impact" **win** is for the Sign Language Translator; the 2026 AWE Auggie "Best Healthcare & Wellness" entry is a **nomination** for the Medical Scan Viewer's 3D MRI/CT rendering. Neither belongs to the Samsung Galaxy XR service (Samsung is a target platform, not a client). - **Guides** are thought-leadership articles, not client case studies or proof of delivered work. - Full URL discovery is available via the sitemap. ## Company - [Homepage](https://framesixty.com/): Overview of Frame Sixty's AR/VR services across Vision Pro, Meta Quest, WebAR, Galaxy XR, and mobile. - [About Us](https://framesixty.com/about-us/): Studio background and leadership - founded by Sean McCue (CEO) and Matias Gelos (CTO). - [Our Work](https://framesixty.com/our-work/): Portfolio gallery of 20+ projects - named clients shown here include Google (ISTE 2025), Logitech, Lufthansa, and Red Bull - spanning AR/VR, spatial video, and web/app builds, each with a short description. - [Contact](https://framesixty.com/contact/): Project inquiries via email, contact form, and Calendly; Clearwater, FL-based with a 24-hour response promise. ## Services - [Hire Unity Developers](https://framesixty.com/hire-unity-developers/): Senior US-based Unity developers for XR, mobile, and enterprise — project teams, dedicated squads, or staff augmentation, with AI-accelerated Unity MCP workflows. - [Apple Vision Pro Development](https://framesixty.com/apple-vision-pro-developers/): visionOS app development for spatial computing and immersive video, using SwiftUI, RealityKit, Reality Composer Pro, and Unity. - [Virtual Reality Development](https://framesixty.com/virtual-reality-development/): End-to-end VR development for Apple Vision Pro, Meta Quest, and WebVR using Unity - for education, healthcare, enterprise, and entertainment. - [Augmented Reality Agency](https://framesixty.com/augmented-reality-agency/): AR strategy, design, and development across mobile and headsets using Unity, Unreal, ARKit, and ARCore. - [WebAR Development](https://framesixty.com/web-ar-development/): No-install, browser-based AR via QR/link, built on WebXR, 8th Wall (official partner), A-Frame, AR.js, and AR Quick Look. - [3D Model Design](https://framesixty.com/3d-modeling-services/): Production-ready, real-time-optimized 3D assets (Maya, Blender, Substance) for AR/VR, games, and digital twins. - [Samsung Galaxy XR Development](https://framesixty.com/samsung-galaxy-xr-development/): Android XR development capability for Samsung Galaxy XR using Unity and Android XR toolchains - an early-stage offering with no shipped Galaxy XR client work yet. - [App & iOS Development](https://framesixty.com/app-development-company/): Native Apple-platform and cross-platform app development (Swift/SwiftUI, visionOS, Unity) across iPhone, iPad, Apple Watch, Apple TV, and Vision Pro, with AR/VR and on-device-AI work; self-reported 10M+ downloads and 100+ apps shipped. ## Portfolio - [Immersive Video for Logitech](https://framesixty.com/portfolio/apple-vision-pro-immersive-video-for-logitech/): Named-client project - a 180-degree stereoscopic spatial video for Logitech Muse on Apple Vision Pro, delivered via a WebXR/HLS streaming pipeline. - [Meta x Lufthansa](https://framesixty.com/portfolio/meta-x-lufthansa/): A Meta Quest 3 mixed-reality in-flight entertainment app built for Lufthansa Allegris Business Class (via Meta's inflight XR program), with hand-tracking navigation and cabin-aware spatial mapping. - [Red Bull x Gran Turismo 7](https://framesixty.com/portfolio/red-bull-gran-turismo/): A React/AWS mobile web app (not a VR/XR build) for a Red Bull x Walmart promotion that verified receipts and delivered an in-game car livery via PlayStation Network ID linking. - [VR Medical Scan Viewer](https://framesixty.com/portfolio/vr-medical-scan-viewer/): Self-initiated R&D project that renders CT/MRI (DICOM/NIfTI) data as interactive 3D volumes on Vision Pro, Quest, and mobile via a patent-pending Metal volumetric rendering pipeline, for education and research (no named client; not clinically deployed). Nominated for Best Healthcare & Wellness at the 2026 AWE Auggie Awards. - [VR Training Simulation](https://framesixty.com/portfolio/virtual-reality-training-simulation/): Immersive headset-based VR training for heavy-equipment operators (haul trucks, cranes, diesel machinery) in mining and energy, with zero-hazard practice environments and real-time performance analytics (client anonymized as a leading U.S. energy producer; no public metrics). - [Sign Language Translator](https://framesixty.com/portfolio/sign-language-translator-vision-pro/): Self-initiated Apple Vision Pro (visionOS/SwiftUI) accessibility app that uses hand-tracking to translate sign language into real-time speech and text; winner of Best Societal Impact at the 2025 AWE Auggie Awards. - [Watch Lux: Generative AI Watch Faces](https://framesixty.com/portfolio/watchlux-generative-ai-watch-faces/): Self-published Frame Sixty Apple Watch product built around advanced generative-image workflows, human art direction, a curated catalog of 500+ finished faces, and an Astro/Firestore/Cloudflare delivery system; it is a finished-design gallery rather than an end-user AI generator. - [Auggie Award - Best Societal Impact (2025)](https://framesixty.com/frame-sixty-wins-best-societal-impact-2025-auggie-awards-vision-pro-asl-translator/): Announcement that Frame Sixty won Best Societal Impact at the 2025 AWE USA Auggie Awards for its Apple Vision Pro real-time ASL translator (the source confirming the win above). - [Bones: Dinosaurs](https://framesixty.com/portfolio/dinosaurs/): Self-published Frame Sixty mixed-reality app for Apple Vision Pro and Meta Quest with interactive 3D dinosaur skeletons and animated creatures, a Fossil Mode, and educational panels (visionOS, Unity); live on the App Store (no named client). ## Guides - [News & Insights](https://framesixty.com/news/): Index of Frame Sixty's technical guides and articles on AR, VR, spatial computing, and AI. - [What Is Spatial Computing?](https://framesixty.com/what-is-spatial-computing/): In-depth, externally-cited explainer on spatial computing's technology stack, devices, and enterprise use cases, authored by Frame Sixty CEO Sean McCue (Mar 2026). - [Android XR Development Guide](https://framesixty.com/android-xr-development-guide/): Developer guide to building for Android XR - Snapdragon Spaces, Samsung Galaxy XR, Unity/Unreal, and OpenXR. - [How to Build Apple Vision Pro Apps](https://framesixty.com/how-to-build-apple-vision-pro-apps/): A visionOS development guide covering RealityKit, ARKit, SwiftUI, and Unity, with Frame Sixty's own demo apps. - [VR Development Guide](https://framesixty.com/virtual-reality-development-guide/): A 2026 industry guide to VR development - engines, OpenXR, hardware, AI-augmented pipelines, and enterprise use cases. ## FAQ **Does Frame Sixty build for Apple Vision Pro and Meta Quest?** Yes. We develop natively for Apple Vision Pro (visionOS, SwiftUI, RealityKit) and across the Meta Quest line (Quest 3, 3S, Pro), plus Samsung Galaxy XR. **What platforms and devices does Frame Sixty develop for?** Apple Vision Pro, Meta Quest, Samsung Galaxy XR (Android XR), WebAR/WebXR, and mobile (iOS and Android). **Will I own the source code and IP?** Yes. Clients become the sole owner of the application and its source code on delivery, including documentation. **What does an AR/VR project look like, start to finish?** It starts with a free consultation, then scoping and a proposal (NDAs available), design, iterative development with regular updates, App Store submission, and ongoing support. **How much does an AR/VR project cost?** It depends on scope, target platforms, and the amount of 3D content; there is no fixed price. The starting point is a free consultation to scope the work and a realistic budget. **Does Frame Sixty work with companies new to AR/VR?** Yes. We take projects from an initial idea or blueprint through to launch, including platform selection and feasibility guidance. **Has Frame Sixty won any awards or recognition?** Yes - most notably Best Societal Impact at the 2025 AWE Auggie Awards for our Apple Vision Pro ASL translator, plus an Apple WWDC feature. **Where is Frame Sixty based, and how do we start?** Frame Sixty is based in Clearwater, Florida (US) and works with clients remotely. Start an inquiry via the contact page, email, or Calendly - we respond within 24 hours. ## Optional - [Sitemap](https://framesixty.com/sitemap_index.xml): Full XML index of all public URLs for exhaustive discovery.